Warhammer Norscan Dwarf

Around -1000 IC, the Norse Dwarfs began trading with the less violent Norse tribes. As they learn of the religious beliefs of the manlings, they restrict their commerce to a few trusted tribes that do not worship the Chaos Gods


.(for Homebrew non-chaos Norscan Faction)
...


Kraka Drak, which means "Dragon Hold" in Khazalid, was a Dwarf Hold and the former capital of the Norse Dwarfs of Norsca and their last Great King Silverbeard. Kraka Drak was completely destroyed during the War in the Mountains (2302-2390 IC) by the Chaos hordes commanded by Valmir Aesling..

The Norse Dwarfs, also called Norscan Dwarfs, are those Dwarfs that continue to inhabit the hard and Chaos-corrupted mountain ranges of Norsca, having been isolated from their southern brethren for nearly 7,000 years.

So long ago did their ancestors enter the Norscan mountains that these Dwarfs now speak a different language and pursue different customs from those found among the other Dwarfs of the Old World, commonalities that serve to unite all of the other Dwarf Holds of the continent.


Norse Dwarf Holds
The Giantshome (Grontklung) Mountains have rich deposits of iron, precious metals (chiefly silver) and gems, and the valleys have great deposits of amber. The mountainous coasts are covered by coniferous forests rich in game, and the rivers and coastal waters teem with fish. The vast population of Giants and Trolls draw Slayers from all parts of the Old World. It was in this land of plenty that the Norse Dwarfs built their four magnificent strongholds: Kraka Drak ("Dragon Hold"), Kraka Dorden ("Thunder Hold"), Kraka Ravnsvake ("Raven's Roost Hold"), and Kraka Ornsmotek ("Eagle's Peak Hold").

The Norse Dwarf Holds are smaller than their counterparts in the Worlds Edge Mountains, but no less impressive. Norse Dwarf Holds use more timber than those of their southern kin, with a greater portion of the hold being built on the surface. Each hold has one of its Great Halls above ground, which is used for feasts and audiences with their Human neighbours.

The mines of the Norse Dwarfs are excavated beneath the Dwarf Hold, and fan out into the surrounding mountains. The once-thriving traffic with nearby Norscan towns and villages has all but ceased; such trade as remains is with the lands to the south, where the Dwarfs trade goods such as metalwork, jewelry and weapons for textiles, agricultural produce, fish, and luxury goods.

Keorl Thunderhand is a Lord of Norsca and a renowned monster hunter. "Thorim's Ring" - A gift by a Norse Dwarf to ancestor of Keorl's to pay a blood-debt, the ring protects against and even reflects breath attacks.

Warhammer Fantasy - norscan character

lexicanum
  •  A
    • Abrax the Bloody
      • Chaos Lord of Khorne
    • Adella
      • the current king of Skeggi.
    • Aygar Mistletaine
      • a old Norse Wizard living in Lustria.
  • B
    • Bayl
      • Exalted Hero of Nurgle of the Sarl
    • Bjorn Irongrim
      • a Mercenary from Norsca
    • Bransùil
      •  a Norsii Sorcerer in the time of Sigmar.
      • He had been called a galder-smith, a warlock, a wyrd, a sorcerer, a seider. 
  • C
    • Cormac Bloodaxe
      • a king of the Norsii and champion of Kharnath in the time of Sigmar.
    • Cyspeth
      • the son of Melekh the Changer and later a shaman of the Aesling tribe of Norsca
  • D
    • Dónalegur
      • Exalted Hero of Nurgle of the Sarl and lieutenant to Bayl of Many Eyes.
  • E
    • Egil Styrbjorn
      • Jarl Egil Styrbjorn of the Skaelings, known also as the Slayer of Souls and the Butcher of Immortals was a Norscan High Jarl, and one of the greatest champions of the Blood God Khorne to ever walk the land. Amongst the most powerful of chieftains in Norsca. Responsible for two massive invasions of Bretonnia.
    • Erik Redaxe
      • Norse Lord who led raids on Ulthuan.
      • the first leader to unite the clans of Norsca under one banner as High King.
    • Erik the Lost
      • Erik the Lost was a Norse adventurer and explorer.
      • He was also known as Erik Fishbrain, Erik the Red and Erik the Rooge and was accompanied in his voyages by Tostig the Skald. 
  • F
  • G
    • Gaerkkoll
      • a shaman of the Aesling tribe of Norsca.
    • Glottkin
      • triplets and Champions of Nurgle that attacked the Empire during the End Times.
        • Ethrac Glott
        • Ghurk Glott
        • Otto Glott
  • H
    • Haargroth
      • Haargroth the Blooded One was a mighty and infamous Champion of Khorne and the Jarl of the Graeling tribe of northern Norsca.
    • Harald Hammerstorm
      • Chaos Champion who spent years roaming the Chaos Wastes slaughtering any enemies he could find.
      • He is known as the eternal nemesis of the Undead.
  • K
    • Kar Odacen
      • an advisor to the kings of the Norsii for centuries. 
    • Karl Ustracutter
      • a one legged Norse Hero living in Lustria
      • Karl became friends with Sven Hasselfriesian - Dwarf Engineer and joined him on his expedition to save the village of Vastervik. 
    • Keorl Thunderhand
      • Keorl Thunderhand is a Lord of Norsca.
      • He is a renowned monster hunter, loving the challenge of fighting and killing the huge beasts and having no fear of them - often leaping onto their back and plunging his huge sword between their shoulders to pierce their heart.
      • Thorim's Ring - A gift by a Norse Dwarf to ancestor of Keorl's to pay a blood-debt, the ring protects against and even reflects breath attacks.
    • Khagul Bloodfist
      • Khagul Bloodfist was a Norse Champion of Chaos. Around -150 IC he was the lieutenant to Valgar the Butcher
    • Kjell Red Fist
      • Kjell Red Fist was a Norse chieftain of the Skaeling tribe.
  • L
    • Lars Mortensen
      • Non-Chaos norscan, follower of Ulric (god)
    • Losteriksson
      •  Norse adventurer and explorer of the Bjornlings. He was married to Solweig and had at least one daughter, Skeggi.
  • M
    • Magnus the Mad
      • Magnus the Mad was a Norse chieftain, leader of a raiding party. He led a raid upon Ulthuan in 1703 IC, in the 200th year of the reign of Phoenix King Bel-Hathor the Sage
    • Morkar
      • Morkar the Uniter was the first Everchosen of Chaos.
      • A tribal chieftain of Norsca, Morkar received the blessings of the Gods of Chaos and launched an invasion of the early Empire of Man but was ultimately defeated by Sigmar.
  • O
    • Olaf Wolfhound
      •  chief of the Skaelings and a Norse Champion of Khorne.
      • Olaf Warhound is a tall, hulking brute of a man standing over seven feet tall with wild and frizzy red hair adding several more inches to his height.
  • R
    • Ravenswyrd
      • a mysterious Norse Berserker who appears at his people's time of need.
      • It is said he was chosen by the gods to protect the Norse until the End of all things.
    • Revna Tharvig
      • of  the Baersonling tribe. Norse hunter and spy
    • Ryðklumpur
      • Ryðklumpur of Many Eyes is a Chosen of Nurgle of the Sarl and a member of the warband of Bayl of Many Eyes.
  • S
    • Soren Hoarder
      • the most esteemed Vitki in Skeggi.
    • Styrkaar
      • the son of Jerg Svengor, the chieftain of the Norse tribe of the Sortsvinaers
      • Styrkaar of the Sortsvinaer is a Chaos Champion of Slaanesh, leader of his tribe of the Norse, killer of his own father and one of Archaon's Lieutenants
    • Stürmjarl
      • Stürmjarl is the Shaman Lord of Ejsgard in Norsca.
      • He dwells in the largely uninhabited realm of Esjgard where many Dire Wolves and Snow Trolls hunt and whose mountains border the Realm of Chaos.
      • The god of mischief Loki gave him the gift of being able to wield Dark Magic
  • T
    • Tuula Bloodhair
      • the wife of the chief of the Skaelings, Olaf Wolfhound.
  • U
    • Ulfric Grondal
      • a Norse Lord [1a] and the King of the Bjornlings. 
      • He rules from the town of Skjold
      • Ulfric's daughter was born as a mutant and was thrown into the sea to drown in accordance to Bjornling tradition. However, she survived and eventually became the pirate Aranessa Saltspite.
  • V
    • Valgar
      • Valgar the Butcher was a Norse Champion of Chaos who invaded Nehekhara and defeated Settra in battle. 
  • W
    • Wulfrik
      • legendary Norse hero and a mighty Champion of Chaos.

Blood Bowl team

Norsca Rampagers (Originally called the Vynheim Valkyries)
Head Coach: Magnus Manglesson
Cheerleading Squad: Valhalla Choru

A
  • Arctic Cragspiders
    •  a Norse Blood Bowl team
  • Asgard Ravens
    • a Norse Blood Bowl team
I
  • Icepelt Hammerblow
    •  Norse Star Player and Snow Troll
  • Ivar Eriksson
    • a Norse Star Player
N
  • Norsca Rampagers
    • a Norse Blood Bowl team
  • Norse Blood Bowl Team
    • a Norse Blood Bowl team
S
  • Skrorg Snowpelt
    • a Norse Yhetee Star Player
    • He is a five-time beard of the year winner.
T
  • Thorsson Stoutmead
    •  a Norse Star Player
    • He will play for Old World Classic teams
U
  • Ulrik Wuulfson
    • a Norse Star Player and Ulfwerenar
W
  • Wolfhowl Blackscar
    • a Norse Star Player and Berserker
Vynheim Valkyries
Owner : Skalagrimm & Holst Associates
Head Coach : Mad Jake McDead
  • Evil Knut - Asgard Ravens - Companion, 1990
  • Gregor Lukash - Vynheim Valkyries - Berserker - 2nd Ed., 1988
  • Icepelt Hammerblow - Snow Troll - Citadel Journal - #10, 1995
  • Magnus "Axeface" Manglesson -Vynheim Valkyries - Berserker - 2nd Ed., 1988
  • Sigurd Tropfentor - Bluchen Berserkers - Berserker- Companion, 1990
  • Stefan Helmhand - Vynheim Valkyries (later Champions of Death) - Companion, 1990
  • Stefan Spearstaff - Vynheim Valkyries - Berserker - 2nd Ed., 1988
  • Stengard Wolfbeck - Bluchen Berserkers - Berserker - 2nd Ed., 1988
  • Ulric Wuulfson - Ulfwerner/Werewolf - Citadel Journal #10, 1995
  • Wolfhowl Blackscar - Berserker - Citadel Journal #10, 1995
  • Wormhowl Greyscar - Arctic Cragspiders - Chaos Warrior - White Dwarf #108, 1988


A.I. Age of Sigmar faction for ISTP

MistralAI: Age of Sigmar faction for ISTP

For an ISTP personality type—practical, independent, hands-on, and thriving in dynamic, adaptable environments—the most fitting Age of Sigmar factions are those that emphasize skill, freedom, and direct action without excessive dogma or rigid structure. Here are the best matches:

1.

Why?

  • Independence & Pragmatism: The Kharadron are a society of skyfarers and merchants who value personal freedom, profit, and self-reliance. Their "Code" is —perfect for an ISTP’s dislike of rigid rules.
  • Mastery of Technology: ISTPs excel at understanding and using tools, and the Kharadron’s focus on engineering, airships, and mechanical innovation aligns with their hands-on, problem-solving nature.
  • Action-Oriented: The faction thrives on daring raids, exploration, and quick decision-making, which suits the ISTP’s spontaneity and love of action.

Playstyle:

  • Highly mobile, tactical, and resourceful, with a focus on ranged combat and outmaneuvering the enemy—ideal for an ISTP’s strategic yet adaptable mind.

2.

Why?

  • Direct and Physical: Ironjawz are all about brutal, straightforward combat and personal strength. ISTPs often enjoy physical challenges and the thrill of battle, making this a great fit for those who prefer action over complex schemes.
  • Freedom and Individuality: Oruks value personal strength and leadership through might, not blind obedience. Their society rewards those who prove themselves, which resonates with the ISTP’s independent streak.
  • Adaptable Tactics: Ironjawz are unpredictable in battle, relying on instinct and opportunism—traits that mirror the ISTP’s improvisational skills.

Playstyle:

  • Melee-focused, aggressive, and rewarding of bold, decisive moves.

3.

Why?

  • Innovation and Ingenuity: Skaven, particularly Clan Skyre, are tinkerers and inventors, constantly creating new weapons and gadgets. This appeals to the ISTP’s love of mastering tools and mechanics.
  • Chaotic Freedom: Skaven society is a meritocracy of sorts, where the clever and resourceful rise to the top. ISTPs appreciate environments where skill and adaptability are rewarded.
  • Unpredictability: Skaven are chaotic and opportunistic, which matches the ISTP’s dislike of rigid plans and love of spontaneity.

Playstyle:

  • Fast, unpredictable, and reliant on clever use of technology and terrain—great for ISTPs who enjoy outsmarting their opponents in creative ways.

4.

Why?

  • Mercenary Freedom: Freeguilds are made up of independent soldiers, mercenaries, and adventurers who value personal skill and adaptability. This aligns with the ISTP’s desire for autonomy and practical action.
  • Diverse Tactics: Freeguild armies can be customized to focus on ranged combat, melee, or a mix, allowing ISTPs to tailor their playstyle to their strengths.

Playstyle:

  • Flexible, with a mix of ranged and melee options, and a focus on individual heroics.

5.

Why?

  • Elite Warriors: Stormcast Eternals are highly skilled, disciplined, but also given significant freedom to operate as they see fit—especially in chambers like the Knights-Excelsior, who excel in rapid strikes and adaptable tactics.
  • Mastery of Combat: ISTPs respect skill and competence, and Stormcast Eternals are the pinnacle of Sigmar’s warriors, trained to be versatile and effective in any situation.

Playstyle:

  • Highly tactical, with a focus on elite units and decisive strikes.

Summary Table:

Faction Why It Fits ISTP Playstyle
Kharadron Overlords Independence, mastery of tech, adaptability Mobile, tactical, ranged focus
Ironjawz Direct action, physicality, freedom Aggressive, melee-focused
Skaven (Clan Skyre) Innovation, ingenuity, chaotic freedom Fast, unpredictable, tech-driven
Freeguild Mercenary freedom, diverse tactics Flexible, hero-driven
Stormcast Eternals Elite skill, adaptability Tactical, elite strikes


Final Recommendation:

If you want a perfect blend of independence, skill, and adaptability, Kharadron Overlords are the best match. For a more physical, in-your-face experience, Ironjawz are ideal. If you prefer tinkering and unpredictability, Skaven (Clan Skyre) are a fantastic choice. 

keräilemä 11-09-2025


  • Nani 2
  • Kylmä Metalli No: 3 / 1987
  • Kylmä Metalli No: 4 / 1987
  • Maximum Marvel Hämähäkkimies albumi 1987
    • felt like this wasn't made for the European album format.
  • King Kong n:o 14 1975
  • King Kong n:o 15 1975
  • Warhammer 40 000 - Lone Wolves
  • PTSD



Which Age of Sigmar Faction Are You?

https://www.quotev.com/quiz/16303852/Which-Age-of-Sigmar-Faction-Are-You/





Your answers
Kharadron Overlords 6
Ogor Mawtribes 5
Blades of Khorne 5
Sons of Behemat 4
Nighthaunt 4
Skaven 4
Orruk Warclans 3
Slaves to Darkness 3
Lumineth Realmlords 3
Sylvaneth 2
Disciples of Tzeentch 2
Idoneth Deepkin 2
Cities of Sigmar 2
Fyreslayers 2
Maggotkin of Nurgle 2
Soulblight Gravelords 2
Beasts of Chaos 2
Ossiarch Bonereapers 2
Hedonites of Slaanesh 2
Flesh-Eater Courts 1
Daughters of Khaine 1
Gloomspite Gitz 1
Seraphon 1
Stormcast Eternals 1


2nd run
Kharadron Overlords 6
Orruk Warclans 5
Skaven 5
Ogor Mawtribes 4
Blades of Khorne 4
Lumineth Realmlords 3
Sons of Behemat 3
Ossiach Bonereapers 3
Soulblight Gravelords 3
Hedonites of Slaanesh 3
Nighthaunt 3
Daughters of Khaine 3
Flesh-eater Counts 2
Stormcast eternals 2
Slaves of Darkness 2
Idoneth Deepkin 2
Beasts of Chaos 2
Cities of Sigmar 2
Disciples of Tzeentch 2
Gloomspite Gitz 1
Fyreslayers 1
Maggotkin of Nurgle 1
Sylvaneth 1
Seraphon 0

Thuradin's Tales: Every Realm In Age Of Sigmar EXPLAINED!



based on video - I'll probably go with Ghur realm - there wasn't "Team Nordic" faction

WH40k OC ork "Grittoof Scrapfist"

Mistral AI: Deathskulls Ork with ISTP Traits

Klan: Deff skullz

Personality Type: ISTP ("The Virtuoso")

Name: Grittoof Scrapfist

Core Traits:

  • Pragmatic & Hands-On: Grittoof doesn’t care about WAAAGH!!! energy or big speeches. He’s all about what works right now. If a gun jams, he’ll strip it down and fix it mid-battle. If a vehicle breaks, he’ll cannibalize three others to keep it running.
  • Adaptable & Resourceful: ISTPs thrive in chaos, and so does Grittoof. He improvises weapons from scrap, turns enemy tech into ork tools, and always has a backup plan (or three).
  • Quietly Competent: Unlike boisterous Orks, Grittoof lets his actions speak. He’s the one silently looting the battlefield while others are yelling, and he always comes back with the best shiny stuff.
  • Risk-Taker: ISTPs love thrills, and Grittoof is no exception. He’ll test-drove a stolen Eldar jetbike just to see if it could handle a jump over a canyon (it couldn’t, but he walked away laughing).
  • Loyal to the Klan, Not the Boss: Grittoof value independence, and he follows orders only if they make sense. If a Warboss demands something stupid, he’ll "accidentally" lose the orders—or just ignore them and do what’s practical.

Gear & Style:

  • Weapons: A cobbled-together kustom shoota with parts from a dozen different guns, a power klaw he "borrowed" from a Nob, and a belt full of tools for mid-battle repairs.
  • Armor: Patchwork plating from looted sources, covered in graffiti of his "greatest fixes" (e.g., "Da Tank Wuz On Fire, Now It’s Not").
  • Vehicle: A trukk held together by duct tape, hope, and sheer Ork ingenuity. It’s the fastest in the WAAAGH!!! because he’s always tweaking the engine.

Battlefield Role:

  • Mechanic/Scavenger: Grittoof is the go-to Ork for fixing gear, sabotaging enemy tech, or turning a broken weapon into something deadlier.
  • Solo Operator: While he’ll fight alongside his boyz, he’s just as happy sneaking off to loot a battlefield or sabotage a supply line.
  • Unpredictable: Enemies never know if he’ll charge in guns blazing or outmaneuver them with a stolen bike.

Quirks:

  • Hates Waste: If another Ork leaves good scrap behind, Grittoof will personally krump them for being stupid.
  • Collects "Useful" Things: His stash includes a working lasgun (he doesn’t know how it works, but it’s his now), a grot with a talent for wiring, and a box of "mystery buttons" he presses when bored.
  • Dislike for Rules: If someone tells him "Orks can’t use that," he’ll prove them wrong—usually by making it explode spectacularly.

Quote:

"Dis gun’s busted? Hold me beer..."

Why It Works:

ISTPs are the ultimate "doers," and Deathskulls Orks are the ultimate scavengers. Grittoof embodies both: practical, independent, and always ready to turn chaos into opportunity. He’s the Ork who actually makes the ramshackle technology work, not through brute force, but through sheer cunning and a refusal to admit anything is impossible.

Metal Hurlant Suomi

 


https://sarjakuvat.eurocomics.info/lehdet/kylma_metalli.html

https://www.mustaritari.fi/lehdet/kevyt-metalli/

Maximum Marvel : Hulk ja Möykky (1/1988)

Maximum Marvel : Hulk & Thing (Jim Starlin & Berni Wrightson)
Marvel comics in european album format 
1 story, 62 pages and few full spreads - fit to album format






Marvel comics in european album format and US format

keräilemä 06-09-2025



ostetut lehdet
  • Seikkailusarjat 1955 - 13
  • Non Stop 1976-15
  • Trans Formers 1989-02 : Mukana raivoisat Roadjammerit
  • Trans Formers 1989-04 : Starscream voimantunnoissaan!
  • Trans Formers 1990-05
  • Trans Formers 1991-03
  • Taikaviitta 2000-03 : Uuden auringon alla
  • Marvel 1991-01 : Thor 
  • Mega Marvel 2001-06 : Rautamies 
  • Maximum Marvel : Hulk ja Möykky (1/1988)

Marvel comics in european album format and US format

Suomen Axat kaikki koottu



Axa comic's popularity is shown by that it has been published in more than 30 countries and has been awarded with the award as Europe's best daily newspaper strip.

The Soak: When Ghibli & Disney Adapted The Same Story

Nordic (Denmark) influence