keräilemäh Conan Le Cimmérien

  • Conan Le Cimmérien 3 - Au-Delá de la riviére noire
  • Conan Le Cimmérien 4 - La fille du Géant du gel
  • Conan Le Cimmérien 13 - Xuthal la Crépusculaire

Conan the Barbarian ISTPs (PDb):
  • Conan the Barbarian - ISTP 8w9
  • Natala ISTP 9w8

100 Profiles / Page



Da Professor. Every Necromunda Faction Explained in 10 Minutes & MistralAI: (WH40k) Necromunda Gang picks


 Top Picks for ISTP (Type 5/Type 9 RCOAN)

Ash Nomads

Why?

Independent and Adaptable: Ash Nomads are the ultimate survivors, thriving in the wastelands outside the hive. Their culture values self-sufficiency, mobility, and resourcefulness—perfect for an ISTP’s love of freedom and hands-on problem-solving.

Nordic Parallels: Their nomadic, clan-based lifestyle mirrors Viking-era Nordic tribes or the Sámi people of Scandinavia, with a deep connection to harsh environments.

Type 5/9 Fit: The Ash Nomads’ introspective, almost philosophical approach to survival (Type 5) and their peaceful coexistence with the ash wastes (Type 9’s harmony-seeking) align well. They avoid unnecessary conflict but are deadly when provoked.

RCOAN Traits: Their Reactive (R) nature means they strike when necessary, and their Consistent (C) loyalty to their clan fits the ISTP’s steadfastness in their inner circle.

Lore Highlights:

    • Ride mutated beasts (like ash-waste "steeds") and use scavenged tech.
    • Outsiders to hive politics, but deeply connected to their own people.
    • Spiritual but practical, with a focus on omens and survival.


Orlock

Why?

Pragmatic and Stoic: Orlocks are the working-class underdogs, embodying resilience and a "get it done" attitude. Their culture is no-nonsense, valuing loyalty and hard work—appealing to an ISTP’s dislike of pretension.

Nordic Parallels: Their clan structure and emphasis on community effort resemble Nordic farming or fishing villages, where everyone contributes to survival.

Type 5/9 Fit: Orlocks are Observant (O) and Adaptable (A), fitting the ISTP’s preference for action over theory. Their Type 9-like stubbornness in the face of oppression (e.g., resisting Noble House exploitation) resonates with a peaceful but unyielding spirit.

RCOAN Traits: Reactive (R) in their defensive posture, but Assertive (A) when protecting their own.

Lore Highlights:

    • Known for their loyalty to kin and distrust of outsiders.
    • Use jury-rigged weapons and armor, reflecting ISTP ingenuity.
    • Strong sense of justice, but prefer to avoid unnecessary fights.


Goliath

Why?

Self-Reliant and Physical: Goliaths are the ultimate individualists, valuing personal strength and direct action. Their "might makes right" ethos appeals to an ISTP’s confidence in their own abilities.

Nordic Parallels: Their culture mirrors Norse raiders or berserkers—fiercely independent, with a focus on personal honor and physical prowess.

Type 5/9 Fit: Goliaths’ Type 5 intellectual curiosity (e.g., experimenting with chems to enhance their bodies) and Type 9 desire for autonomy (rejecting hive authority) fit well. However, their aggressive reputation might clash with a Type 9’s aversion to conflict unless framed as self-defense.

RCOAN Traits: Assertive (A) and Dominant (D), but their Reactive (R) side comes out in their distrust of others.

Lore Highlights:

    • Chem-enhanced warriors who value personal freedom above all.
    • Often operate as mercenaries or lone wolves.
    • Strong survivalist streak, but can be loners.


Honorable Mentions

Escher: Too socially complex and political for an ISTP’s preference for simplicity, but their Type 5 cunning and Type 9 adaptability could appeal if you focus on their outlier, lone-wolf members.

Delaque: Their shadowy, information-driven culture might intrigue a Type 5, but their social manipulation and secrecy could feel inauthentic to an ISTP.

Van Saar: Their tech-savviness fits Type 5, but their rigid hierarchy and cold demeanor may not resonate with a Type 9’s warmth or an ISTP’s hands-on nature.


wh40k ork models


The Deathskulls, or Death Skulls, are an Ork "klan" that has an unsavoury reputation among their fellow greenskins as inveterate looters, scavengers, borrowers, and scroungers.
...
It is not a rare occurrence to see an Ork armoured column composed not only of Trukks and Battlewagons, but of looted Leman Russ tanks, Rhino armoured personnel carriers and Predator tanks, and other esoteric armoured fighting vehicles with numerous Orkish "improvements" bolted on and slathered in barbarous paint schemes and iconography.

In longer engagements, Baneblades, the remains of heavy Craftworld Aeldari gravity tanks, and even the occasional Titan has been seen wearing the horned skull of the Deathskulls. Only the Evil Sunz enjoy using fighting vehicles more than the Deathskulls, who love modifying vehicles and stealing the great war machines of all and sundry when possible.

...
Despite their flighty, scheming nature, the Deathskulls do turn out an inordinate number of Mekboyz from their ranks, as their obsession with an object typically expires the moment it is within their possession. Indeed, Meks hold a place of high status among the klan, as it is these canny Orks who bodge together copious amounts of scrap and gubbins into the deadly weapons, tanks, buggies, and other assorted wargear with which the Deathskulls are so enamoured.

While they can create anything imaginable from the junk brought to them by their brethren, Deathskull Meks are perhaps best known for the incredibly dangerous Ork Kombi-weapons they create from the piles of mismatched weapons they tend to have lying around their workshops.

The Deathskulls are also known to have lots of clever and enterprising Gretchin. As battlefield plunderers and petty camp pilferers, they often get themselves a bad name among the other klanz for selling dodgy gear that is not good enough for the Deathskulls to keep for themselves.

  • meks
    • mek
    • big mek
    • big mek with shokk attack gun
    • big mek in mega armour
    • big mek dakkarig
    • mek gunz
  • lootas
  • gretchin


fur & leather test

WH40k Notable Deff skullz

https://warhammer40k.fandom.com/wiki/Deathskulls#Notable_Deathskulls

  • Arch-Maniac of Calverna - The Arch-Maniac of Calverna rose to power after conquering the Imperial Forge World of Magnos Majoris, the iron heart of the Calverna System. The wily old Deathskulls Warlord then cemented his power for good by having himself wired into the almighty central processing engine of the Forge World, turning himself into the biggest Cybork ever seen. Though this rather drastic step has left the Arch-Maniac all but invincible, the vast data-streams pouring into his tiny brain have also driven him quite mad. So it is that, while the Orks of the Calvernan Empire are numerous and well-equipped with tanks and guns, their attacks are random and display little in the way of logic or cogent strategy.
  • Fragrak da Planetsmasha - A notable Big Mek of the Deathskulls who vowed to surpass all other Deathskulls by looting an entire world. Displaying his klan's typical Ork ingenuity, his WAAAGH! managed to push the third moon of Taurabrax out of its orbit, causing it to collide with its parent world. Rendering that Hive World uninhabitable, Planetsmasha then takes his pick of drifting debris from the remnants of Taurabrax, turning it into a fleet of Roks.
  • Bokk Stickyfinga - A rich Deathskulls Nob who pilots the Gorkanaut known as Blagfist. He stole the war machine purely as a way to ensure he had his pick of the best loot. Not a week goes past without Blagfist being equipped with even more firepower, looted from the remains of another blasted battlefield. Indeed, so successful a thief is Bokk –- an outcast from the Charadon empire –- that he refers to himself as the "arch-larcenist" of Charadon. Most of his comrades don't get the gag, of course, but this never stops old Bokk from having a chuckle. This jocular personality is set aside in battle, however, for Stickyfinga takes his fighting very seriously. The old Deathskull might have swiped Blagfist as a means to an end, but he has since become quite attached to his armoured steed. Indeed, he takes any damage to the mighty walker as a serious personal insult, focussing his anger on those who dare fire upon him. Needless to say, between the Gorkanaut's vast firepower and trampling mass, few foes live to make this same mistake twice.
  • Gorgrok Killfist - Gorgrok Killfist was a powerful Warlord of the Deathskulls klan and the leader of WAAAGH! Killfist which nearly conquered the Knight World of Adrastapol during the Second Ork War.
  • "Grabber" Gutzbag - A legendary Loota who was so good at habitually liberating vehicles from the enemy it was said he could even loot an Imperial Titan and later unleash it on its former comrades. It is seen as the height of comedy for the Death Skulls to use looted vehicles and equipment against their former owners, causing utter chaos within their ranks.
  • Grotsnik- cybork Grotsnik, also called Mad Dok Grotsnik, was a typical Ork Painboy obsessed with the performance of "surjery" and rooting around in other people's heads to see what he could find -- or alter. He rose to prominence when he became the personal Dok of the future Ork Warlord Ghazghkull Thraka and Ghazghkull gave him credit for opening up his mind to the messages of the Ork Gods Gork and Mork that subsequently led Ghazghkull to lead the two greatest Ork WAAAGH!s in recent history during the Second and Third Wars for Armageddon.
  • Nabrot Stub-fingers - Renowned among the Deathskulls of Octarius for his kleptomania, the saying goes that if Nabrot can't loot it, it ain't worth stealing. This is something the Ork has proved time and again, making off with piles of teef, shiny weapons and poorly guarded vehicles. Nabrot's mob goes into battle with many of the larger things he has nicked, such as battle tanks and big guns, all festooned with the mob's glyphs and painted in his favoured colours. He pinches other stuff just because it amuses him on some level, like the statue of the Emperor from the spire of the Illuminous Cathedral on Tobin's Rest. The Sisters of Battle defending that Shrine World vowed unending vengeance against the invaders after Nabrot drove into battle with the crudely defaced statue lashed upside down to the front of his wagon. The most impressive thing Nabrot ever looted was the Baneblade super-heavy tank known as Gork's Other Foot. When the Overfiend of Octarius turned his blood-red eyes on the Forge World of Kernak III, Nabrot and his Deathskulls followed the Warboss into battle. The Cadian defenders reeled before the Ork assault, their lines holding only thanks to the guns of several Baneblades. Nabrot immediately decided he had to have one for himself. Leading a small force of Deathskulls, Nabrot found a way through the vast sewer complex of Kernak and into its heavily defended factorums. Whilst his Boyz caused a destructive distraction, Nabrot stole a Baneblade and blasted his way back to the Ork lines. He dubbed the tank Gork's Foot, saying it was so it could give the enemy a good kicking. This lasted until it was pointed out by another Ork that the Overfiend of Octarius' Gargant was called Gork's Foot, to which Nabrot replied, "Well then, this is his other foot."
  • Raddak Bluefinga - A renowned Deathskulls Warboss who served in Warlord Grukk Face-rippa's Red WAAAGH!, during its rampage through the Sanctus Reach Sub-sector. The Deathskulls are a superstitious lot, and none more so than Raddak Bluefinga. A shortage of blue pigment saw him fight without his warpaint upon the Obsidian Glaives Space Marine Chapter's homeworld of Obstiria, and he lost his arm in the first hour. Since then he has been covered in "lucky" blue paint, and demands the same of his followers. The Deathskulls enjoy pillaging a good pile of scrap every bit as much as they enjoy killing the previous owners. Upon landing on the Knight World of Alaric Prime, however, their rust-ship was ravaged by gunfire. The reservoir of blue paint that they had brought to slap on their bodies and any bits of metal that came their way ended up gushing out of bullet holes like blood spilt by a fallen herd creature. Many of the Deathskulls tried to stem the leaks with their own arms and even their bodies, but the damage had been done, and most of the lucky paint was lost. This was considered by all to be a bad omen. Craving blue-hued metal for their fighting machines, the Deathskulls singled out the cobalt Knight walkers of House Terryn, but their foes would not fall easily. Grots were dispatched to filch blue-barrelled big guns from Da Kannon Krew, steal bits of armour from Da Mekanobs and even pinch blue scrap from Da Wheel Steelaz. The Deathskulls were soon kitted out well enough, but when the other klanz recognised bits of their old vehicles with hastily scrawled-out insignia, fist-fights were not far behind. For a large part of the fighting on Alaric Prime, the Deathskulls had to defend themselves against attacks from their own kind as well as from the human forces –- a clear sign, Raddak Bluefinga grunted, of the bad omen unfolding.
Notable Campaigns
  • WAAAGH! Planetsmasha (977.M41) - Deathskulls Big Mek Fragrak da Planetsmasha vows he will surpass all other Deathskulls by looting an entire world, jerry-rigging a combination of traktor beams, ramships and city-sized rokkit boosters to push the third moon of Taurabrax out of its orbit, directly onto a collision course with its parent world. The resultant catastrophe renders all life on the thriving Imperial Hive World extinct, fracturing continents, boiling the oceans off into space and burning away the world's atmosphere, finally reducing Taurabrax to a drifting debris field. Satisfied with his work, Big Mek Planetsmasha takes his pick of the choicest of these asteroids, adding thrusters, forcefields and ordnance arrays to turn them into a fleet of Roks with which to spread even more mayhem across the star system.

WH40k Dreadnought Primarch idea