Meččyniekan Syväin - Metsästäjän Sydän | karelian hobbyist pseudomanga comic artist from Finland | atheist | MBTI: ISTP-T type5 / type9
Herra Koipeliini (Histoire de Mr. Vieux Bois)
"Rodolphe Töpffer: 31 January 1799 – 8 June 1846) was a Swiss teacher, author, painter, cartoonist, and caricaturist. He is best known for his illustrated books (littérature en estampes, "graphic literature"), which are possibly the earliest European comics. He is known as the father of comic strips and has been credited as the "first comics artist in history." - WIKI
A.I. pride vs chauvinism / chauvinism vs narcissism
https://metsastajan-sydan.blogspot.com/2024/07/ai-pride-vs-narcissism.html
difference between pride and Chauvinism
ChatGPT
Pride and chauvinism are distinct concepts, each with its own characteristics and implications. Here's a detailed comparison to highlight their differences:
Pride
Pride, as previously discussed, is a feeling of satisfaction derived from one's own achievements, qualities, or possessions. It can be positive or negative, depending on its expression and context.
Positive Aspects of Pride:
- Self-Respect: Healthy pride involves a balanced self-esteem and self-respect, recognizing one's worth and achievements without feeling superior to others.
- Motivation: It can drive individuals to strive for excellence and maintain high standards in their personal and professional lives.
- Social Connection: Healthy pride can foster a sense of belonging and community, as people often take pride in their group's achievements.
Negative Aspects of Pride:
- Arrogance: Excessive pride can lead to arrogance, where individuals overestimate their abilities and look down on others.
- Isolation: Arrogant pride can isolate individuals from others, as it often leads to an inflated sense of self-importance and disregard for others' contributions.
Chauvinism
Chauvinism is an exaggerated or aggressive form of patriotism or group loyalty, often characterized by a belief in the superiority of one's own group and a disdain for others. It can manifest in various forms, including nationalism, sexism, and ethnocentrism.
Characteristics of Chauvinism:
- Exaggerated Patriotism: Often involves extreme and uncritical loyalty to one's country, group, or cause.
- Superiority Complex: Chauvinists believe their group is superior to others and often express disdain or hostility toward those outside their group.
- Discrimination: This belief in superiority can lead to discriminatory behavior and attitudes towards other groups.
- Aggressiveness: Chauvinism is often expressed aggressively, with a readiness to defend the group's perceived superiority and interests, sometimes through hostile or confrontational actions.
Key Differences
Focus:
Pride: Can be individual or collective, focusing on personal achievements or group accomplishments without necessarily comparing oneself or one's group to others.
Chauvinism: Specifically involves a comparison, asserting the superiority of one's own group over others.
Inclusiveness:
Pride: Can be inclusive, fostering a sense of shared achievement and mutual respect within a group.
Chauvinism: Is exclusive, fostering division by emphasizing the superiority of one group and the inferiority of others.
Expression:
Pride: Can be expressed positively, leading to constructive behaviors aimed at self-improvement and the betterment of the group.
Chauvinism: Is often expressed negatively, through aggressive, hostile, and discriminatory behaviors towards others.
Interpersonal Relationships:
Pride: Can enhance relationships when it includes appreciation of others' contributions and shared accomplishments.
Chauvinism: Damages relationships by fostering an us-versus-them mentality and promoting hostility towards those not in the favored group.
Ethical Implications:
Pride: When healthy, it aligns with ethical behavior, respect for others, and recognition of mutual achievements.
Chauvinism: Often leads to unethical behavior, including discrimination, aggression, and unfair treatment of others.
Conclusion
While both pride and chauvinism involve a sense of achievement and loyalty, pride can be a healthy, motivating force when kept in balance, whether it's focused on personal or group accomplishments. Chauvinism, on the other hand, is marked by an aggressive and exclusionary belief in the superiority of one's own group, leading to negative impacts on relationships and social harmony. Understanding these differences is essential for promoting healthy self-esteem and fostering inclusive, respectful interactions within and between groups.
difference between Narcissism and Chauvinism
ChatGPT
Narcissism and chauvinism are distinct concepts, each with unique characteristics and implications. Here’s a detailed comparison to highlight their differences:
Narcissism
Narcissism is a personality trait characterized by an excessive preoccupation with oneself, often at the expense of others. It can be seen in varying degrees and, in its extreme form, is classified as Narcissistic Personality Disorder (NPD).
Characteristics of Narcissism:
- Grandiosity: A narcissist often has an inflated sense of their own importance, talents, and achievements.
- Need for Admiration: Narcissists require constant validation and admiration from others to maintain their self-esteem.
- Lack of Empathy: They typically struggle to recognize or care about the feelings and needs of others.
- Manipulative Behavior: Narcissists may exploit others to achieve their own goals and often engage in manipulative behaviors to maintain their self-image.
- Fragile Self-Esteem: Despite their outward confidence, narcissists often have fragile self-esteem that is easily threatened by criticism or failure.
Chauvinism
Chauvinism is an exaggerated or aggressive form of patriotism or group loyalty, often characterized by a belief in the superiority of one's own group and a disdain for others. It can manifest in various forms, including nationalism, sexism, and ethnocentrism.
Characteristics of Chauvinism:
- Exaggerated Patriotism: Often involves extreme and uncritical loyalty to one's country, group, or cause.
- Superiority Complex: Chauvinists believe their group is superior to others and often express disdain or hostility toward those outside their group.
- Discrimination: This belief in superiority can lead to discriminatory behavior and attitudes towards other groups.
- Aggressiveness: Chauvinism is often expressed aggressively, with a readiness to defend the group's perceived superiority and interests, sometimes through hostile or confrontational actions.
Key Differences
Focus:
Narcissism: Focuses on the individual’s self-importance and need for admiration.
Chauvinism: Focuses on the superiority of one's group (e.g., nationality, gender, ethnicity) over others.
Scope:
Narcissism: Primarily concerned with the individual's self-view and personal achievements.
Chauvinism: Concerned with the collective identity and superiority of a group.
Interpersonal Dynamics:
Narcissism: Involves a lack of empathy and manipulative behaviors in personal relationships to serve one's self-interest.
Chauvinism: Involves discriminatory and aggressive behaviors towards others based on group identity.
Source of Validation:
Narcissism: Requires constant validation from others to maintain self-esteem.
Chauvinism: Validation comes from the belief in the group's superiority and the support of like-minded group members.
Behavioral Manifestations:
Narcissism: Can result in self-centered and exploitative behavior aimed at enhancing the individual's status.
Chauvinism: Can result in collective actions and attitudes that promote the group's dominance and marginalize others.
Conclusion
Narcissism and chauvinism, while both involving elements of superiority, differ fundamentally in their focus and scope. Narcissism centers on the individual's inflated self-importance and need for admiration, often leading to manipulative and self-serving behaviors. Chauvinism, on the other hand, centers on the belief in the superiority of one's group, leading to discriminatory and aggressive behaviors towards others. Understanding these differences is crucial for recognizing and addressing these behaviors in social and interpersonal contexts.
Belzebubs – The 360° Hexperience nimilistal
alkup. 15.2.2024
finnish heavy metal comic concert https://www.indiegogo.com/projects/belzebubs-the-360-hexperience--2
some fictional ISTP leaders:
Tsurugi Momotaro the head of the first-year class of Otokojuku (Sakigake!! Otokojuku)
Mikoto Suoh - the Red King (K-Project)
Sorasaki Hina - President of Gehenna's Disciplinary committee and leader of Prefect Team
Bardock
alkup. 7.4.2023
Guts - Captain of the Band of the Falcon's raiders (Berserk)
Bardock - The Leader of his own squad (Dragon Ball Z)
Charlotte Katakuri - Sweet Commander & Minister of Flour (One Piece)
Charlotte Smoothie - Sweet Commander & Minister of Juice (One Piece)
Yami Sukehiro - The Captain of the Black Bulls (Black Clover)
Mont Blanc Cricket - the leader of the Saruyama Alliance (One Piece)
Zeff - the head chef and owner of Baratie (One Piece)
Ashura Doji / Shutenmaru - The Leader of Mt.Atama Thieves (One Piece)
Vergo - Marine vice admiral, and head of G-5 (One Piece)
Benimaru Shinmon - the captain of Special Fire Force Company 7 (Fire Force)
Stanley Snyder - military commander of American Colony (Dr.Stone)
The Good, The Bad & The Ugly
- protagonist antihero "The Man with No Name" and film "The Good, the Bad and the Ugly (Il buono, il brutto, il cattivo, 1966)" are both considered ISTP-type
- italian / european western
- triangle drama, instead of simple duality "good vs evil"
- "less talk" than in Hollywood western
- protagonist antihero "The Man with No Name" has previously appeared in "Dollars trilogy" films "A Fistful of Dollars (Per un pugno di dollari, 1964)" and "For a Few Dollars More (Per qualche dollaro in più, 1965)"
"typical Hollywood western everything looked clean where heroes looked handsome and wore freshly pressed suits and had shiny new guns, but in italian wersterns things were far more gritty, dirty, violent"
Every Frame a Painting - Akira Kurosawa - Composing Movement
- there is nature in background/environment which is always on the move
- fire, rain, wind, snow, fog...
- personal movements
- Akira Kurosawa's ISTP characters:
- Sanjuro Kuwabatake (Yojimbo / Sanjuro)
- triangle drama in Yojimbo: Sanjuro not-so-good-ronin VS Seibei crime family VS Ushitora crime family
- Sanjuro tried to make money by joining both gangs while inciting crime families against each other
- Sanjuro: Sanjuro not-so-good-ronin and group of naive samurai VS corrupt officials in naive samurais' clan
- Hanshiro Tsugumo (Harakiri)
- Hanshiro Tsugumo, ronin VS Iyi Clan and questionable code of honor
Banchou Trokhima
alkup. 23.11.2023
ISTPs cannot do "normal work"
alkup. 17.10.2023
"I wanted to live the life, a different life. I didn’t want to go to the same place every day and see the same people and do the same job. I wanted interesting challenges." - HARRISON FORD https://www.16personalities.com/istp-personality
Perhaps most important to Virtuosos though, is the feeling that they aren’t stuck. The freedom to wander, the freedom to declare their own schedules, their own responsibilities, their own environments – nearly every other consideration pales by comparison to the need to avoid inflexible commitments and stodgy colleagues. While this can be a significant hurdle to overcome in traditional employment, it is the chiefest allure of entrepreneurship.
A.I. pride vs narcissism
- Self-Respect: Healthy pride involves a balanced self-esteem and self-respect, recognizing one's worth and achievements without feeling superior to others.
- Motivation: It can drive individuals to strive for excellence and maintain high standards in their personal and professional lives.
- Social Connection: Healthy pride can foster a sense of belonging and community, as people often take pride in their group's achievements.
- Arrogance: Excessive pride can lead to arrogance, where individuals overestimate their abilities and look down on others.
- Isolation: Arrogant pride can isolate individuals from others, as it often leads to an inflated sense of self-importance and disregard for others' contributions.
- Grandiosity: A narcissist often has an inflated sense of their own importance, talents, and achievements.
- Need for Admiration: Narcissists require constant validation and admiration from others to maintain their self-esteem.
- Lack of Empathy: They typically struggle to recognize or care about the feelings and needs of others.
- Manipulative Behavior: Narcissists may exploit others to achieve their own goals and often engage in manipulative behaviors to maintain their self-image.
- Fragile Self-Esteem: Despite their outward confidence, narcissists often have fragile self-esteem that is easily threatened by criticism or failure.
- Self-Perception:
- Pride: Involves a balanced view of oneself, acknowledging both strengths and weaknesses.
- Narcissism: Involves an inflated and unrealistic self-image, often masking deep insecurities.
- Interpersonal Relationships:
- Pride: Can enhance relationships when it includes a sense of shared achievement and mutual respect.
- Narcissism: Often damages relationships due to a lack of empathy, manipulative behavior, and the tendency to devalue others.
- Need for Validation:
- Pride: Individuals with healthy pride do not need constant external validation.
- Narcissism: Narcissists have a relentless need for admiration and validation from others.
- Empathy:
- Pride: Generally includes a capacity for empathy and appreciation of others' contributions.
- Narcissism: Characterized by a significant lack of empathy and an inability to genuinely connect with others' emotions.
- Behavioral Manifestations:
- Pride: Often results in constructive behaviors aimed at self-improvement and achieving personal goals.
- Narcissism: Can lead to destructive behaviors, including exploitation and manipulation, to maintain self-image.
Maininta "Vaietut ja vaiennetuissa"
alkup. 3.11.2017
Way of the Hunter - Lintukoto Reserve DLC Announcement Trailer
Moze Honkai: Star Rail (first impression personality in PDb)
Extraterrestrial Satellite Communication | Moze
— Honkai: Star Rail (@honkaistarrail) July 18, 2024
"Some people are silent because they have no desires. Some are silent because they have no thoughts. I am silent only because I do not wish to speak."
A Shadow Guard of the Yaoqing. He is reticent and silent, always acting on his… pic.twitter.com/0XTujavakh
another personality test with ISTP result
Buldakku nro 2
AI character conceptual mix of Monster Hunter, Yautja, Hirogen, Norn, and Karelian hunters
Conceptual Mix:
Physical Attributes:
Draw inspiration from the robust and hardy physique of Karelian hunters, possibly integrating some aspects of Norn's stature from Guild Wars for a more imposing appearance.
Skills and Techniques:
Combine the hunting prowess and traditional techniques of Karelian hunters with the advanced technology and tactical skills of the Yautja (Predators).
Cultural and Ritualistic Aspects:
Infuse the deep cultural connection to hunting and nature from Karelian tradition with the honor-bound hunting rituals of the Yautja.
Technology and Weaponry:
Equip your character with a mix of traditional hunting tools like bows and traps, enhanced with advanced alien technology akin to the Yautja's plasma casters or Hirogen's energy weapons.
Environment and Habitat:
Place your character in a diverse environment, perhaps akin to the varied landscapes of Monster Hunter, where they navigate dense forests, icy tundras, and volcanic regions.
Motivation and Goals:
Blend the Karelian hunter’s quest for survival and cultural heritage with the Yautja's pursuit of honorable prey and the Hirogen's exploration and conquest motives from Star Trek.
Example Character Profile:
Name: Vakki Kormine
Background: Born of a secluded sect of Karelian hunters renowned for their mystical connection to the wilderness. Vakki’s tribe encountered remnants of an ancient alien race, adopting their advanced hunting technology and traditions.
Attributes:
Physical: Tall and muscular, bearing the endurance and strength of both Karelian and Norn ancestry.
Skills: Master of both traditional Karelian hunting methods and advanced alien weaponry, trained in tracking, stealth, and close combat.
Equipment:
Weapons: Dual plasma-infused blades for close combat, a wrist-mounted energy bow for ranged attacks.
Armor: Lightweight yet durable, incorporating elements of both natural hide and advanced alien alloys.
Motivation: To protect his homeland from encroaching threats while seeking worthy adversaries across diverse realms, honoring both his Karelian heritage and the honor codes of the alien race his tribe encountered.
This fusion allows for a character rich in depth, drawing from diverse cultural and technological influences, while retaining a unique identity rooted in the essence of hunting and survival.
AI difference between karelian hunters and Hirogen (Star Trek)
ChatGPT
Karelian Hunters
Origin and Context:
- Real-World Background: Karelians are an ethnic group native to the region of Karelia, which is divided between Finland and Russia. The term "Karelian hunters" refers to traditional hunters from this area, known for their skills in tracking and hunting in the dense forests and cold climates of Karelia.
- Culture: Karelian hunters traditionally rely on knowledge passed down through generations. They use traditional methods and tools for hunting, such as bows, traps, and later firearms. Their hunting practices are deeply connected to their culture and way of life, often involving rituals and a deep respect for nature.
- Skills: They are skilled in tracking, survival, and understanding animal behavior. Their expertise is honed by living in and adapting to the challenging environment of Karelia.
Origin:
Cultural Context: Karelians are an ethnic group from the Karelian Isthmus and regions around Lake Ladoga and Lake Onega, in modern-day Finland and Russia.
Hunting Tradition: Karelian hunters have a long tradition of hunting as part of their cultural heritage, utilizing knowledge passed down through generations.
Lifestyle and Practices:
Environment: They hunt in boreal forests and marshlands, relying on intimate knowledge of the local wildlife and terrain.
Tools and Methods: Traditional tools include bows, traps, and later firearms. They also use trained dogs for hunting.
Game: Typical game includes deer, moose, bear, rabbits, squirrels and various birds.
Cultural Significance:
Hunting is an essential aspect of the Karelian way of life, contributing to their diet, economy, and cultural traditions.
Hirogen (Star Trek)
Origin and Context:
- Fictional Background: The Hirogen are a species in the Star Trek universe, specifically from the series "Star Trek: Voyager." They are a nomadic, predatory race that travels through space, hunting other species for sport and honor.
- Culture: The Hirogen culture is entirely centered around the hunt. They see hunting as the highest form of achievement and often pursue dangerous and intelligent prey to prove their prowess. Their society is hierarchical, with the most skilled hunters holding the highest status.
- Technology: Hirogen hunters use advanced technology, including starships, energy weapons, and sophisticated tracking devices. Their technology aids them in hunting across the vast expanse of space.
- Behavior: They are often portrayed as ruthless and relentless, driven by a code of honor that revolves around the hunt. They seek worthy adversaries and are not bound by the same ethical considerations as many other species in the Star Trek universe.
Origin:
Fictional Context: The Hirogen are a fictional alien species in the "Star Trek: Voyager" series, known for their obsession with hunting.
Science Fiction Universe: They are depicted as nomadic and spread across vast areas of space.
Lifestyle and Practices:
Environment: Hirogen are space-faring and hunt across different planets and star systems.
Tools and Methods: They use advanced technology, including energy weapons, starships, and tracking devices. Their hunting practices are ritualistic and often brutal.
Game: They hunt a variety of species, including sentient beings, seeing the hunt as a way to prove their superiority and strength.
Cultural Significance:
Hunting is central to Hirogen culture, with a focus on the pursuit of prey as a means to achieve honor and prestige within their society. They collect trophies from their hunts, similar to the Yautja from the "Predator" franchise.
Key Differences
Origin and Context:
Karelian Hunters: Real-world ethnic group with cultural and historical significance.
Hirogen: Fictional alien species from the "Star Trek" universe.
Environment:
Karelian Hunters: Hunt in the natural landscapes of Northern Europe.
Hirogen: Hunt across various planets and star systems, adapting to diverse environments.
Technology and Methods:
Karelian Hunters: Use traditional and modern terrestrial tools such as bows, traps, and firearms.
Hirogen: Employ advanced alien technology, including energy weapons and starships.
Purpose and Motivation:
Karelian Hunters: Hunt primarily for food, tradition, and livelihood.
Hirogen: Hunt for sport, honor, and to prove their superiority, often targeting sentient beings.
Cultural Significance:
Karelian Hunters: Hunting is integrated into their way of life, with a deep connection to the natural environment.
Hirogen: Hunting is a central and all-consuming part of their culture, driving their societal structure and interactions with other species.
Summary
Karelian hunters and Hirogen share a fundamental emphasis on hunting, but their contexts, technologies, motivations, and cultural significances differ greatly. Karelians are rooted in real-world traditions and practices, while Hirogen are a fictional representation of an extreme hunting culture in the "Star Trek" universe.
Overlaps
Hunting as a Central Activity:
Both Karelian hunters and the Hirogen place significant emphasis on hunting. For Karelians, it is a means of s ustenance and cultural practice. For the Hirogen, it is the core of their identity and societal structure.
Skill and Knowledge:
Both groups require extensive knowledge of their environment and prey. Karelians need to understand local wildlife behavior and terrain. Hirogen must learn about various species and environments across different planets.
Use of Tools and Techniques:
While the tools differ greatly in sophistication, both rely on specialized equipment. Karelians use traditional and modern terrestrial tools. The Hirogen use advanced technology and weapons.
Tradition and Culture:
Hunting is deeply embedded in the traditions and culture of both groups. Karelians pass down hunting techniques and knowledge through generations. The Hirogen follow a code of honor and ritual in their hunts.
Distinctions
Origin and Context:
Karelian Hunters: Real-world ethnic group from Finland and Russia with a rich cultural heritage.
Hirogen: Fictional alien species from the "Star Trek: Voyager" series.
Environment:
Karelian Hunters: Hunt in the boreal forests and marshlands of Northern Europe.
Hirogen: Hunt across various planets and star systems, adapting to diverse and often hostile environments.
Technology and Methods:
Karelian Hunters: Use traditional tools like bows and traps, and modern firearms.
Hirogen: Employ advanced alien technology, including energy weapons, starships, and tracking devices.
Purpose and Motivation:
Karelian Hunters: Primarily hunt for food, tradition, and livelihood.
Hirogen: Hunt for sport, honor, and to prove their superiority, often targeting sentient beings as the ultimate prey.
Cultural Significance:
Karelian Hunters: Hunting is part of their way of life, with a connection to the natural environment and their cultural heritage.
Hirogen: Hunting is an all-consuming aspect of their culture, driving their societal structure and interactions with other species. It is seen as the highest form of achievement and honor.
Summary
While both Karelian hunters and the Hirogen share a fundamental emphasis on hunting, their contexts, technologies, purposes, and cultural significances are vastly different. The Karelians are rooted in real-world traditions and practices, whereas the Hirogen represent an extreme and fictional depiction of a hunting-centric culture in the "Star Trek" universe.
ISTP-type RPG
- hunter / ranger / rogue
- demon hunter
- monster hunter
- bounty hunter
- detective
- blacksmith
- engineer
- spellsword / warrior (arcane variation) / death knight
- ninja / asssassin / spy
- thief
- gunslinger / archer
- swordmaster
- ronin / lone cowboy / outlaw
- werewolves / dogmans
- cindaku / weretigers
- giants
- ogres
- giant wolves / wargs
- wendigos
- drakes
- zombies
- bakunawas
- headless horsemen
"Be Either Anti Hero / Anti Villain""Hunter of His Own Kind""Raised by Wolves""The Dog Bites Back"
A.I. rough estimate of number of human deaths since Australopithecus
Estimating the number of human deaths since the emergence of Australopithecus involves several steps:
1. **Estimate the time span**:
- Australopithecus appeared around 4 million years ago.
2. **Estimate the average population over time**:
- Population sizes have varied greatly. Early hominins had smaller populations, whereas modern humans have much larger populations.
3. **Estimate average lifespan and reproduction rates**:
- Lifespans and reproduction rates have also varied, impacting the death rate.
4. **Calculate total deaths**:
- Use average population and lifespan to estimate total deaths over the given time span.
### Steps for Estimation
1. **Time Span**: 4 million years.
2. **Population Estimates**:
- Early hominins (up to about 2 million years ago): Very small populations, perhaps in the tens of thousands.
- Homo erectus and related species (2 million to 300,000 years ago): Larger populations, possibly hundreds of thousands.
- Early modern humans (300,000 years ago to present): Populations started small but have grown exponentially in recent millennia.
3. **Average Lifespan**:
- Early hominins: Likely around 20-30 years.
- Early Homo species: Slightly longer, maybe up to 40 years.
- Modern humans: Lifespan has increased significantly in the last few centuries, now around 70-80 years.
4. **Population Growth**:
- Slow growth for most of prehistory, with significant increases in recent millennia.
### Rough Calculation
1. **Early Hominins (4 million to 2 million years ago)**:
- Assume an average population of 50,000.
- Average lifespan of 25 years.
- Number of generations: 80,000.
- Deaths: 50,000 (population) * 80,000 (generations) = 4 billion deaths.
2. **Homo Erectus to Early Homo Sapiens (2 million to 300,000 years ago)**:
- Assume an average population of 500,000.
- Average lifespan of 30 years.
- Number of generations: 56,666.
- Deaths: 500,000 (population) * 56,666 (generations) = 28.33 billion deaths.
3. **Modern Humans (300,000 years ago to present)**:
- Assume an initial average population of 1 million, growing to billions in recent times.
- Average lifespan of 40 years (throughout most of this period, with a recent increase).
- Number of generations: 7,500.
- Deaths in early period: 1 million (population) * 7,500 (generations) = 7.5 billion deaths.
- Deaths in recent period (last 10,000 years, with exponential growth): Assume an average population of 100 million:
- Number of generations: 250.
- Deaths: 100 million * 250 = 25 billion deaths.
### Total Estimate
Summing up all periods:
- Early Hominins: 4 billion deaths.
- Homo Erectus to early Homo Sapiens: 28.33 billion deaths.
- Modern Humans: 7.5 billion (early) + 25 billion (recent) = 32.5 billion deaths.
**Grand Total Estimate**: 4 billion + 28.33 billion + 32.5 billion = **64.83 billion deaths**.
This is a rough estimate and can vary based on different assumptions and models, but it provides a general idea of the number of human deaths since Australopithecus.
Spilled Ink: 5 MANGA STYLES DRAWING CHALLENGE #2
another style challenge after Spilled Ink video
-
alkup. 30.10.2016 “ Do Karelians make good family dogs? As remarkable as the KBD’s instincts for protecting and hunting is their capac...