"Fire!"


Strike Cruiser lenght: 4km

Wolfspear / Strike Cruisers as Mobile Bases: Each of the seven Jarldoms (Great Companies) is centered around a Strike Cruiser, which serves as its flagship, armory, and command hub. These cruisers are supported by smaller escort vessels, forming self-sufficient flotillas capable of operating independently for years (warhammer40k.fandom.com+1.)






Atikkz: What happens when the Orks and Tyranids 🧬 escape the Imperium's control ? ☠️ / 🔥 Octarius War: When Orks and Tyranids Only Get Stronger



#Wolfspear #OctariusWar

AI 80s-90s style








Smash JT: BREAKING: Stop Killing Games Gets Official Government Support in Poland!

A.I. WH40k Wolfspear infrastructure

Mistral AI:

The Wolfspear Chapter, as a fleet-based successor of the Space Wolves, has a unique and decentralized infrastructure designed for mobility, autonomy, and rapid deployment. Here’s how their infrastructure is organized:


1. Fleet-Based Operations

No Permanent Homeworld: Unlike many Chapters, the Wolfspear do not have a fixed fortress-monastery. Instead, they operate from a roaming fleet, allowing them to strike anywhere in the galaxy without being tied to a single system (1d6chan.miraheze.org+1.)

Strike Cruisers as Mobile Bases: Each of the seven Jarldoms (Great Companies) is centered around a Strike Cruiser, which serves as its flagship, armory, and command hub. These cruisers are supported by smaller escort vessels, forming self-sufficient flotillas capable of operating independently for years (warhammer40k.fandom.com+1.)

Umbral Claw: The closest thing the Wolfspear have to a flagship is the Umbral Claw, a Strike Cruiser that carries the High Jarl and acts as a mobile fortress-monastery. It houses the Chapter’s relics, armories, and spiritual sanctums, but it is not a permanent base—it moves with the fleet (warhammer40k.fandom.com.)

2. Jarldoms: Autonomous Hunting Packs

Seven Great Companies: The Wolfspear are divided into seven Jarldoms, each led by an elected Jarl. These Jarldoms function as independent hunting packs, with their own Strike Cruisers, escorts, and support vessels (warhammer40k.fandom.com+2.)

Self-Sufficiency: Each Jarldom is fully autonomous, capable of resupplying, repairing, and recruiting without relying on external support. This decentralization ensures that the loss of one Jarldom does not cripple the Chapter (1d6chan.miraheze.org.)

Cultural Variations: Over time, each Jarldom develops its own customs, tactics, and traditions, reflecting the personalities of its Jarl and warriors (warhammer40k.fandom.com.)

3. Hidden Strongholds

Secret Outposts: While primarily fleet-based, the Wolfspear maintain hidden strongholds and supply caches in strategic systems. These outposts allow them to rearm, resupply, and conduct rituals without returning to a homeworld (1d6chan.miraheze.org.)

Temporary Camps: When operating in a system for extended periods, the Wolfspear may establish temporary encampments on planets or space stations, but these are not permanent and are abandoned once their mission is complete.

4. Logistics and Resupply

Fleet Forges: The Wolfspear’s vessels include forges and workshops for repairing armor, weapons, and vehicles. Their Iron Priests (Techmarines) ensure that the fleet remains operational even in isolated regions (1d6chan.miraheze.org.)

Allied Support: The Wolfspear trade with Imperial worlds and allied forces for supplies, but they avoid dependency on any single source. Their self-sufficiency is a point of pride and a tactical necessity (warhammer40karchives.com.)

Recruitment: New initiates are drawn from Fenris (like their Space Wolves progenitors) or from worlds they liberate or protect. Aspirants are trained aboard the fleet, undergoing trials to prove their worth (wh40k.lexicanum.com.)

5. Spiritual and Command Structure

Wolf Priests and Rune Priests: Each Jarldom includes a council of Wolf Priests, Iron Priests, and Rune Priests, who serve as spiritual guides, medics, and mystics. These figures maintain the Chapter’s traditions, sagas, and runic lore (1d6chan.miraheze.org.)

Great Halls: The largest vessels in the fleet feature great halls where warriors gather to feast, recount sagas, and honor the fallen. These spaces serve as both barracks and ceremonial halls, reinforcing the Chapter’s cultural identity (warhammer40k.fandom.com.)

6. Communication and Coordination

Decentralized Command: The Wolfspear do not rely on a central command structure. Instead, Jarls communicate via astropathic messages, coded signals, and rendezvous points to coordinate their actions (1d6chan.miraheze.org.)

Gathering of the Jarldoms: On rare occasions, the entire Chapter convenes for great hunts or rituals, but these gatherings are temporary and driven by necessity or tradition (warhammer40k.fandom.com.)


Summary Table: Wolfspear Infrastructure

Component Description
Fleet Core infrastructure; Strike Cruisers and escorts form autonomous Jarldoms.
Jarldoms Seven independent companies, each with its own flagship and support ships.
Umbral Claw Mobile fortress-monastery for the High Jarl; not a permanent base.
Strongholds Hidden outposts for resupply and rituals; no fixed homeworld.
Logistics Self-sufficient forges, workshops, and recruitment aboard the fleet.
Culture Great halls, sagas, and runic traditions maintained on vessels.
Communication Decentralized; relies on astropaths, coded signals, and rendezvous points.


Key Themes

Mobility: The Wolfspear are always on the move, avoiding the vulnerabilities of a fixed base.

Autonomy: Each Jarldom is a self-contained force, capable of operating alone for extended periods.

Secrecy: Their infrastructure is hard to track or target, making them elusive to enemies and even Imperial oversight.

Comparison to Space Wolves

Unlike the Space Wolves, who have the Fang on Fenris, the Wolfspear lack a central fortress. Their fleet-based lifestyle reflects their role as hunters and vanguards, always ready to strike where the Imperium’s enemies are weakest (wh40k.lexicanum.com+1.)

A.I. WH40k wolfspear and Imperial Cult / Inquisition

Mistral AI:

The Wolfspear, as successors of the Space Wolves, share their progenitors' skeptical and pragmatic attitude toward the Imperial Cult. Here’s how they relate to the Imperial faith:

  1. Rejection of the Emperor’s Divinity
    • Like the Space Wolves, the Wolfspear do not worship the Emperor as a god. They view him as a great leader and their gene-father, but not as a divine being. Their loyalty is to the Imperium as an institution and to Leman Russ’s legacy, not to the Ecclesiarchy’s dogma (wh40k.lexicanum.com+1.)
    • They were founded from Unnumbered Sons (Primaris Marines who fought under Guilliman), but their culture and traditions were shaped by the Space Wolves, reinforcing their secular, warrior-focused worldview (wh40k.lexicanum.com+1.)
  2. Focus on Ancestral and Chapter Traditions
    • The Wolfspear revere Leman Russ and the customs of Fenris, including the sagas, runes, and oaths of their progenitors. Their spiritual life centers on honor, the hunt, and the memory of fallen warriors, not Imperial saints or rituals (wh40k.lexicanum.com+1.)
    • They maintain Wolf Priests and Rune Priests, who act as spiritual guides and interpreters of omens—much like the Space Wolves. These figures use Fenrisian shamanism and rune-lore, not Imperial liturgy (wh40k.lexicanum.com.)
  3. Pragmatic Loyalty to the Imperium
    • The Wolfspear are loyal to the Imperium, but their devotion is practical and martial. They see themselves as hunters and protectors, not as missionaries or zealots. Their faith is in their own strength and the traditions of their Chapter, not in the Ecclesiarchy’s teachings (wh40k.lexicanum.com+1.)
    • They tolerate the Imperial Cult as a necessary part of the Imperium’s structure, but they do not participate in its rituals or worship. Their allegiance is to the Imperium’s survival, not its religious institutions (wh40k.lexicanum.com.)
  4. Distrust of the Ecclesiarchy and Psykers
    • The Wolfspear distrust organized religion and the Ecclesiarchy’s influence, seeing it as unnecessary or even distracting from their duty as warriors1d6chan.miraheze.org.
    • They hunt psykers (especially through their Hounds of Morkai packs), viewing uncontrolled psychic power as a threat—another point of friction with the Imperial Cult, which often reveres psykers as blessed by the Emperor (warhammer40karchives.com.)
  5. Fleet-Based Isolation
    • As a fleet-based Chapter, the Wolfspear spend little time on Imperial worlds where the Cult is strongest. Their decentralized structure and independent Jarldoms further insulate them from Imperial religious practices (1d6chan.miraheze.org+1.)

Summary

The Wolfspear do not embrace the Imperial Cult. Their spirituality is rooted in Fenrisian tradition, the legacy of Leman Russ, and their own warrior code. They are loyal to the Imperium, but their faith is in their Chapter, their primarch, and their own deeds—not in the Emperor’s divinity or the Ecclesiarchy’s rituals.

In short: The Wolfspear are secular warriors who honor their ancestors and their primarch, not the Imperial faith. Their relationship with the Cult is one of tolerance at best, indifference or disdain at worst.

---

The Wolfspear and the Inquisition share a relationship marked by mutual suspicion, pragmatic cooperation, and occasional conflict. Here’s a breakdown of their dynamic:

1. Fundamental Tensions

Autonomy vs. Oversight: The Wolfspear’s decentralized, fleet-based structure and Space Wolves-inspired traditions (like their distrust of psykers and rejection of the Imperial Cult) clash with the Inquisition’s demand for control and orthodoxy. The Inquisition views the Wolfspear as unpredictable and hard to monitor, while the Wolfspear see the Inquisition as intrusive and overly bureaucratic (wh40k.lexicanum.com+2.)

Psykers and Heresy: The Wolfspear’s Hounds of Morkai (psyker-hunting packs) and their suspicion of all psychic activity put them at odds with Inquisitors who rely on sanctioned psykers. The Inquisition may see the Wolfspear’s actions as overzealous or disruptive, especially if they target Imperial assets (warhammer40karchives.com.)

Cultural Differences: The Wolfspear’s Fenrisian shamanism, runic traditions, and secular loyalty to the Imperium (rather than the Emperor’s divinity) make them outsiders in the eyes of many Inquisitors, who prefer Chapters that adhere to Imperial dogma (wh40k.lexicanum.com+1.)

2. Areas of Cooperation

Hunting Common Enemies: The Wolfspear and Inquisition often align against Chaos, xenos, and rogue psykers. The Wolfspear’s tracking skills, mobility, and combat prowess make them valuable allies in campaigns against heretics, mutants, and aliens. Inquisitors may tolerate their unorthodoxy if it serves the greater good (warhammer40karchives.com.)

Ordo Xenos and Ordo Malleus: These Ordos, focused on xenos and daemonic threats, are more likely to work with the Wolfspear, as their goals overlap. The Wolfspear’s expertise in stealth and rapid strikes is particularly useful in these contexts (warhammer40karchives.com.)

Ordo Hereticus: This Ordo, tasked with rooting out heresy and witchcraft, has the most fraught relationship with the Wolfspear. While they may appreciate the Chapter’s anti-psyker stance, they distrust their independence and lack of reverence for the Imperial Cult (wh40k.lexicanum.com.)

3. Inquisitorial Scrutiny

Monitoring and Distrust: The Inquisition, especially the Ordo Astartes, keeps a close eye on the Wolfspear. Their non-Codex organization, secretive nature, and Space Wolves lineage make them a potential risk in the eyes of Inquisitors who fear deviation or corruption (wh40k.lexicanum.com+1.)

Investigations: Inquisitors may investigate the Wolfspear if rumors of unsanctioned practices (like their runic rituals or treatment of psykers) surface. However, open confrontation is rare—Leman Russ’s legacy and the Chapter’s proven loyalty usually shield them from serious repercussions (wh40k.lexicanum.com.)

Punitive Actions: In extreme cases, dogmatic or paranoid Inquisitors might attempt to sanction or restrict the Wolfspear, but such actions are uncommon and often blocked by higher authorities (like the Space Wolves or Guilliman’s decrees) (wh40k.lexicanum.com+1.)

4. Wolfspear’s Response

Defiance and Evasion: The Wolfspear resist Inquisitorial interference and may withhold information or redirect Inquisitors to avoid scrutiny. Their decentralized Jarldoms make it difficult for the Inquisition to gather intelligence or enforce compliance (1d6chan.miraheze.org+1.)

Selective Cooperation: The Wolfspear will work with Inquisitors they respect—those who focus on results over dogma and understand their methods. They have little patience for Inquisitors who demand blind obedience or question their traditions (warhammer40karchives.com.)

5. Notable Scenarios

Joint Campaigns: The Wolfspear may temporarily ally with Inquisitors during major purges or wars, but these alliances are transactional and short-lived. Once the mission is over, both sides return to their usual wariness (warhammer40karchives.com.)

Conflict: If an Inquisitor directly challenges the Wolfspear’s autonomy or traditions, the Chapter may ignore, circumvent, or even confront the Inquisitor, especially if they believe the Inquisition is undermining their mission (wh40k.lexicanum.com.)


Summary Table

Issue Wolfspear Stance Inquisition Stance
Authority Value autonomy; resist oversight Demand control and compliance
Psykers Hunt all psykers as threats Use/sanction psykers; protect assets
Imperial Cult Reject Emperor’s divinity Uphold and enforce Imperial dogma
Cooperation Pragmatic; results-oriented Transactional; orthodoxy matters
Secrecy High; protect Chapter traditions Suspicious; demand transparency
Trust Low; tolerate only pragmatic allies Low; monitor for heresy or deviation


Conclusion

The Wolfspear and Inquisition coexist in an uneasy balance. While they can work together against shared threats, their fundamental differences—autonomy vs. control, pragmatism vs. dogma—ensure that their relationship remains tense and transactional. The Wolfspear tolerate the Inquisition when necessary, but prefer to operate independently, while the Inquisition views them with suspicion and keeps them under watch.

----

Months of Shame 

Space Wolves and survivors of the First War for Armageddon 
vs 
Inquisition, including Grey Knights and Red Hunters Space Marine Chapters

The Wolfspear are not tied to the Months of Shame by history or action, but they inherit the cultural memory of the event through their Space Wolves lineage. For the Wolfspear, the Months of Shame would likely be a story of warning—a reminder of the dangers of division and the cost of failure in the service of the Imperium.

300825

 


Primaris Iron Priest paintjob

Valhallan Ice Warrior

 


Primaris Iron Priest #3 & WH40k Valhallan Ice Warriors


https://warhammer40k.fandom.com/wiki/Valhallan_Ice_Warriors

Trivia

The Valhallan Ice Warriors are based on the appearance and tactics of the Soviet Red Army and the Finnish Army during the frigid winter campaigns of the Eastern Front and the Soviet-Finnish Winter War during World War II.


another army built/collection:

  • wolfspear
  • traitor: iron warriors
  • chaos: slaanesh
  • orks: deathskull
  • astra militarum: valhallan ice warriors
  • genestealer cult (maybe)

oldest Primaris Wolfspear

The Ultima Founding of Space Marine Chapters occurred in the wake of the events of Abaddon the Despoiler's 13th Black Crusade and the fall of Cadia in ca. 999.M41.

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Indomitus Crusade - In the wake of the Battle of Lion's Gate, Roboute Guilliman gathers the largest armada seen since the time of the Great Crusade and leads his new Primaris Space Marine Chapters and an alliance of other Imperial forces on a massive counterassault across the galaxy against the forces of Chaos and xenos threats. The Indomitus Crusade's first phase came to an end at the Battle of Raukos twelve standard years after its start. In ca. 012.M42, Lord Commander Guilliman turned his eye to his Realm of Ultramar and its defence from his brother Mortarion and the servants of Nurgle during the Plague Wars.

https://warhammer40k.fandom.com/wiki/Era_Indomitus

----

currently oldest date

ca. 127.M42 Cain Archive Seventh Expansion - Ayjaepi Clothier publishes In Blackest Night: The Millennial Wars Appraised. It is later utilised by Inquisitor Amberly Vail and incorporated as an extract within the Cain Archive.

https://warhammer40k.fandom.com/wiki/M42

----

Mistral AI:

The oldest Primaris Wolfspear could be up to several centuries old as of the current Warhammer 40,000 timeline (around 999.M41). Here’s why:

  • The Wolfspear were founded during the Ultima Founding (ca. 999.M41) from the ranks of the Unnumbered Sons—Primaris Space Marines who fought in the Indomitus Crusade. Some of these Greyshields (Primaris veterans) were already millennia old due to stasis and the unique way Primaris Marines were created and stored by Belisarius Cawl over 10,000 years (reddit.com+2.)
  • However, most Primaris Marines, including the Wolfspear, are much younger—typically only a few centuries old at most, as they were created or awakened during or just before the Indomitus Crusade (warhammer40k.fandom.com+2.)

In summary: The absolute oldest Wolfspear could be over a thousand years old if they were among the original Greyshields, but most are likely between 100–300 years old as of the current lore.

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Primaris Iron Priest #2


R.I.P. old IronPriest model..

TLDR News EU: Could the "Digital Euro" Become the World’s Reserve Currency?

Green stuff / Primaris Iron Priest



Blood Claws (ᛅ-pack, 5/10)



"A Blood Claw is a newly inducted Astartes of the Space Wolves Space Marine Chapter and the equivalent of a Codex Astartes-compliant Chapter's neophytes or Scout Marines (Firstborn)."

"The Skyclaws are a subset of Blood Claws. This specialist unit is composed of the most headstrong troublemakers from each Blood Claw pack and are often "rewarded" by reassignment to a Skyclaw Assault Pack and thus serve as the Space Wolves Chapter's equivalent of Assault Marines (Firstborn)."

"Another subset of the Blood Claws, the Swiftclaws are culled from the ranks of the Blood Claws when the Chapter needs a swift, hard-hitting assault force comprised of Bike Squads (Firstborn) or Land Speeders (Firstborn)."

---

"A Grey Hunter is a Veteran Astartes of the Space Wolves Space Marine Chapter and the equivalent of a Tactical Marine (Firstborn) in a Codex Astartes-compliant Chapter. Grey Hunter Packs represent the majority of the Space Wolves' warriors."

---

"Long Fangs are the Space Wolves' equivalent of a Codex Astartes-compliant Chapter's Devastator Marines (Firstborn)"

---

"The Wolf Guard are the most elite Veterans of the Space Wolves Space Marine Chapter, comparable to a Codex Astartes-compliant Chapter's Sternguard Veterans (Firstborn). They are the bravest warriors of each of the Chapter's Great Companies, hand-selected by their Great Company's Wolf Lord to serve as his chosen protectors and the vanguard of his forces."

Space Wolves veres alotuspakkavus


Luadu on pikkaze mi šaklau ku vuitti data karteis tuli kahempuolisina..
The quality is a bit disappointing as some of the data cards came double-sided.

The set includes the following multipart plastic miniatures:
– 1x Wolf Guard Battle Leader
– 1x Wolf Priest
– 3x Wolf Guard Headtakers with 3x Hunting Wolves
– 10x Blood Claws
– 10x Grey Hunters

Also included:
– Codex Supplement: Space Wolves
– a 104-page hardback book with soft-touch lamination, cover artwork unique to this boxed set with gold foil blocking, and a black ribbon bookmark
– Datasheet Cards: Space Wolves
– 25 cards with a gold foil edge




 

Tyler Walker: Why Invading the Nordic Countries Would Be a HUGE Mistake | American Reacts


Blood Claws (ᛅ-pack, 2/10)



ᛅ-pack = A-squad

I am usind dalrunes as pack marking
  • ᛅ ("ar") -pack = A-squad
  • ᛒ ("birkä") -pack = B-squad
  • ᛋ ("knäsol") -pack = C-squad
  • ᚦ ("dors") -pack = D-squad

WolfGuard Terminators (5/5)

reading Space Wolf

 

dawn of war - space wolves (mod)

space nordics vikings









Finnish Heritage: In March 1638, Finnish and Swedish settlers arrived in the Delaware Valley


Finnish Heritage
In March 1638, Finnish and Swedish settlers arrived in the Delaware Valley aboard the ships Kalmar Nyckel and Fogel Grip, establishing the colony of New Sweden. This marked the first permanent European settlement in the area, with the initial fort, Fort Christina, built at the site of present-day Wilmington, Delaware. The colony eventually extended along both banks of the Delaware River, encompassing parts of present-day Delaware, New Jersey, Pennsylvania, and Maryland, according to The Swedish Colonial Society

Vara Dark - Dark Titan Media: Anime Girls Are ILLEGAL Now, Artists Accounts SHUT DOWN, Creative Freedom Is Under Attack

Rothgar's Jarldom


Uma Musume: Pretty Derby ISTPs

 according Personality Database at the time of writing

Oguri Cap - ISTP 9w8


Bubble Gum Fellow - ISTP 6w7

Air Shakur - ISTP 6w5

Mejiro Ramonu - ISTP 7w8

Narita Brian - ISTP 8w9

Nakayama Festa - ISTP 9w8

Wolf guard


Wolf Scouts (2)


Simo Häyhän vaikutteita

Wolfspear Chapter Relic: Elemental Shroud - The weave of this Cameleoline Cloak emulates the movements of the elements. As a gust of wind passes, as rain falls across the battlefield, as the haze of heat shimmers the air, the bearer's form flickers in and out of perception. If the bearer remains stationary, they are clouded entirely, a ghost lost to the wilds.

Simo Häyhä


"order gives freedom"