Nordics

30.4.2024

What if...




"United Nordic Federation" was a thing in 2010s

Nordic council's history briefly

RALLYHOLIC: Wrc Rally Finland 2025 | Flat out & Big Jumps |

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september: Rally & Eurobeat- 1993 Finland / Fabulous shepArd: When you are in Rally race but Eurobeat kicks in



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World of Io - Ioverse: Deadly Fish / Mimic Campfire | D&D Animated (Icewind Dale HARDCORE) #dnd #dungeonsanddragons



The Drow Historian: Icewind Dale Explained | Forgotten Realms Lore

DnD finnish pantheon

https://forgottenrealms.fandom.com/wiki/Alaric_Wolfgard

Alaric Wolfgard was a monster hunter from the Reghedman Tribe of the Elk, who settled in the town of Targos in Icewind Dale in the late 14th century DR.

  • Home: Targos, Ten Towns, in Icewind Dale in the western Frozenfar. 
  • Sex: Male
  • Gender: Masculine
  • Race: Human
  • Occupation: Monster hunter
  • Patron deity: Mielikki



Description
The members of this pantheon spent much of their time fighting against titanic creatures of darkness. Beyond this, many of the deities seemingly suffered from some form of apathy, caring very little about their brethren or their gradual descent towards vanishing away into the Astral Sea, the state of a dead power.

A number of sages across the planes studied the Finnish pantheon with great interest due to this apathy, believing that its members were simply allowing themselves to fade away. The main exception to this were two younger members of the pantheon, Mielikki and Loviatar, who made an oath not to let themselves be afflicted by the same wasting apathy.

When it came to interacting with mortals, the Finnish deities were generally more detached than others, preferring to keep to themselves and only provide aid when it was most needed. Though the more powerful members of the pantheon were known for mingling with mortals or sending their agents out to do so.

Notable Members
  • Kiputytto, the demigoddess of disease.
  • Loviatar, the Finnish goddess of pain and torture.
  • Mielikki, the Finnish goddess of nature.
  • Untamo, the Finnish god of sleep and dreams.

History
The exact origins of the Finnish pantheon were a mystery, even to the deities within it. Legends claimed that some of them arose from the status of primal spirit, while others had just always existed.

History on Toril
Sometime around -4370 DR, a devastating plague occurred on Toril in the land of Raurin, ravaging the ruling Imaskar Empire. Four years later,[9] the mages of the Imaskar Empire sought to revitalize their population by opening two great gates to another world, then kidnapping from it numerous humans to serve as their slaves. Eventually their empire would crumble in -2488 DR, but survivor states would emerge in its wake, such as the kingdom of Bakar. The people of this kingdom built a mighty city, Medinat Muskawoon, that housed temples to the gods of their ancestors' original world. Among them was a temple to the Finnish god Untamo.

Many years later, the goddess Kiputytto established herself on Toril. There she came to blows with another goddess of disease by the name of Talona. The two competed to see who was superior and ultimately Talona came out on top, slaying Kiputytto after her loss.

Eventually, the Finnish goddesses Mielikki and Loviatar came to follow the lead of Tyr, the Norse deity of justice, in that they sent priests to the world of Toril in Realmspace to gain more worshipers and establish themselves as members of the Faerûnian pantheon. Some speculated that it was likely Mielikki who made the decision first and that Loviatar chased after her. Others further speculated that, with the greater power offered to them by their worshipers in Realmspace, they might one day leave the Finnish pantheon altogether.

Mielikki spent many of the following years living in the forests of Toril. But following a catastrophic event in Realmspace known as the Time of Troubles, Mielikki decided to establish a proper divine realm within the Beastlands.

Mistral AI: most nordic-like in DnD world

In the world of Dungeons & Dragons (D&D), the setting that most closely resembles the Nordic or Viking-inspired cultures, landscapes, and mythologies is the Frostfell region in the Forgotten Realms and the broader Cold Lands of the Sword Coast. However, the most iconic and immersive Nordic-inspired setting is:


1. The Cold Lands: The Frostfell & Icewind Dale

Region: Northern Faerûn (Forgotten Realms)

Why it feels Nordic:

  • Harsh, icy landscapes: Glacial tundras, frozen fjords, and snow-covered mountains mirror Scandinavia’s rugged terrain.
  • Viking-like cultures: The Uthgardt barbarian tribes and the Reghedmen (nomadic reindeer herders) draw heavily from Norse and Sami cultures.
  • Mythology: The region is steeped in legends of frost giants, frost dwarves, and the worship of gods like Auril the Frostmaiden (a deity of winter and cold, akin to Norse gods like Skadi).
  • Sagas and adventure: The Icewind Dale Trilogy (by R.A. Salvatore) is a classic D&D story arc set here, featuring themes of survival, honor, and epic battles against the elements and monsters.

2. The Sword Coast’s Northern Reaches

  • Luskan: A port city with a rugged, seafaring culture reminiscent of Viking coastal settlements.
  • Mirabar: A dwarven stronghold in the mountains, evoking Norse dwarven myths (like the dwarves of Nidavellir).
  • The Spine of the World: A mountain range filled with giants, dragons, and ancient ruins, much like the mythic landscapes of Norse sagas.

3. The Plane of Ysgard (Norse Mythology in D&D Cosmology)

  • Setting: One of the Outer Planes in D&D’s Great Wheel cosmology, Ysgard is a chaotic neutral plane ruled by the Norse pantheon (Odin, Thor, Loki, etc.).
  • Why it’s Nordic:
    • It’s a realm of endless battle, feasting, and heroic deeds, mirroring Valhalla and the Norse afterlife.
    • The Einherjar (slain warriors) fight eternally in the halls of the gods.
    • The World Tree (Yggdrasil) connects Ysgard to other realms, just as in Norse mythology.

4. The Storm King’s Thunder Adventure

  • Plot: This official D&D adventure revolves around a war between giant clans (frost, fire, stone, etc.), with a strong Norse flavor.
  • Themes: Epic battles, storm-wracked coasts, and a struggle against the forces of chaos—all classic Norse tropes.

5. Homebrew & Third-Party Settings

  • Midgard (Kobold Press): A setting with a Nordic-inspired region called the Northlands, featuring Viking raiders, runic magic, and frost giants.
  • Vikings & Valkyries (Supplements): Many third-party D&D supplements expand on Norse themes, adding classes like Rune Carvers or Berserkers.

How to Run a Nordic-Inspired D&D Game

  • Classes: Barbarian (Path of the Berserker or Storm Herald), Ranger (Gloom Stalker for Arctic survival), Cleric (Tempest or War Domain).
  • Races: Dwarves (mountain clans), Half-Orcs (raiders), or even Firbolgs (giant-kin with a connection to nature).
  • Monsters: Frost giants, trolls, draugr (D&D’s undead Vikings), and Jotun (giant-kin).
  • Themes: Honor, fate, survival against the cold, and epic sagas of heroism.

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warrior cosmetics (non-entertainment)




Nordics

30.4.2024 What if... "United Nordic Federation" was a thing in 2010s https://www.norden.org/en/publication/united-nordic-f...